Crossout glossary
The words you will meet in patch notes, in chat and in the garage, defined plainly. Where a term has a precise in-game value attached to it, we describe what it means rather than quoting a number that will change.
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- Cabin
- The core part of a vehicle. It supplies the energy that weapons and modules draw on, carries its own durability, and determines much of the vehicle's speed, tonnage and mass limit. When the cabin is destroyed, the vehicle is destroyed.
- Power score (PS)
- A single number derived from all the parts mounted on a vehicle. Matchmaking uses it to decide which opponents you face, so raising it without raising your effectiveness makes the game harder.
- Energy
- The budget a cabin provides. Weapons and most hardware consume it. A generator can add to the pool. The energy scale has been rescaled by the developers in the past, so numbers quoted in older guides may not match what you see in your garage.
- Generator
- A module that increases the energy available to a build. It is also a destructible part: if it is destroyed in battle, parts that relied on its energy stop working.
- Movement parts
- Wheels, tracks, hovers, augers and mechanical legs. They set your tonnage and mass limit and give the vehicle its handling.
- Tonnage and mass limit
- Two related constraints set by your movement parts. Exceed them and the vehicle becomes slow and unresponsive.
- Structural parts
- Frames, plates and bumpers. They have no function other than holding the build together and absorbing damage, which makes them the cheapest effective armour in the game.
- Durability
- The health of an individual part. Damage in Crossout is local: shots destroy the parts they hit, not an abstract vehicle-wide health bar.
- Rarity
- The tier a part belongs to. From the bottom: Common, Rare, Special, Epic, Legendary, Relic, with starter pieces below Common. Higher tiers cost disproportionately more and raise power score.
- Relic
- The highest rarity tier. Relic parts are assembled from specific fragments and require uranium.
- Faction
- One of the in-game groups (Engineers, Scavengers, Steppenwolfs, Ravagers and others) that owns a set of blueprints. Reputation with a faction unlocks access to what it makes.
- Workbench
- Where parts are crafted, using a blueprint plus the required resources, usually gated by faction reputation.
- Resources
- The crafting materials paid out by battles — scrap metal, copper, wires and others. Raids are a particularly reliable source.
- Coins
- The currency used on the in-game market, where players buy and sell parts from each other.
- Market
- The player-driven trading system. Prices are set by supply and demand between players, not by the developers, and they move constantly.
- Raid
- A co-operative mission for up to four players against computer opponents, played mainly for resources.
- Brawl
- A limited-time mode with its own rules — racing, arena formats, battle-royale rounds, or modes that issue everyone a pre-made vehicle. Brawls rotate.
- Leviathan
- A large, player-assembled vehicle used in certain modes rather than in standard missions.
- Blueprint
- The recipe that lets you craft a given part at the appropriate workbench.
Definitions are written to describe mechanics rather than values, because values change with updates. If a definition here conflicts with the game or its official documentation, the publisher's own information prevails. Corrections are welcome at info@solaten.online.
Published by DKA tours, s.r.o., Seifertova 545/44, Žižkov, 130 00 Praha 3, Czech Republic. Responsible editor: Margaret Cook. Last updated 25 September 2026. Questions: info@solaten.online.